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Product Presentations
Live
Presentation
We can often times provide
the same presentation on site, in the comfort of your own
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Materials
VGDP as a Time and Cost Efficient
Enterprise Resource Planning Solution (A White Paper)
This is a white paper that
espouses the benefits of using Video Game Design Pro in
an enterprise (company) setting, as well as expressing its
utility as a tool for resource planning and solutions.
Using real-world examples from game development projects,
studies and surveys, and facts and opinions from some of the
world's foremost authorities on game design, development,
and production, this document conveys in plain language
exactly how an organization can save time and money by
implementing our product into an existing workflow. You
will find in reading this white paper that it is broken down
into such a way that readers will first identify some of the
problems that they may be facing during the development
process, and then the following sections describe ways that
Video Game Design Pro helps users address them.
Adobe PDF - 1 MB
Presentations
VGDP in an Iterative
Development Environment
This is a PowerPoint®
presentation that explains how Video Game Design Pro can be effectively used within a studio that employs an
iterative and incremental approach to development. It goes
over the general iterative approach, but also goes into more
detail about some types of iterative development such as the
Rational Unified Process, Dynamic Systems Development, and
to a lesser extent, SCRUM. Please view this presentation if
you are interested in the potential time and cost benefits
that VGDP can help you realize within an organization that
employs iterative and incremental approaches to the
development of their games.
Running Time ~10 minutes
VGDP in the Classroom
This is a power point
presentation explaining how Video Game Design Pro 2006 can
be effectively used within a classroom environment to teach
students about game design and development.
Running Time ~4 minutes
Trial
14-day Program Trial
Select this option to receive a 14-day trial version of the
Video Game Design Pro program.
State/Region (U.S. and Canadian
residents only) Zip/Postal Code Country
Team Size On a scale of 1 to
10 (with 10 being the highest) what role do design docs
play in your development process? Which type of
tools do you currently use for design docs? What is your
timeframe for investing in a new solution?